Where is ace chemicals located in arkham city
However, the process exposes him to the fear toxin, triggering both hallucinations of new deceased the Joker and the acceleration of his Joker Blood infection. The plant is the site of a fire that takes serval days to put out. It is also mentioned that the chemical agent used by Thomas Wayne and the Children of Arkham was created at the plant. Now shut down for safety concerns, it is used as a hideout for the Joker and his gang, with access given from a former employee.
If Joker is a vigilante, he interrogates Amanda Waller at Ace Chemicals and later battles Batman throughout the main mixing chamber. Batman Wiki Explore. Batman: Soul of the Dragon Batman vs.
Video Games. Catwoman Robin Nightwing Birds of Prey. Explore Wikis Community Central. Register Don't have an account? Ace Chemical Processing Plant. View source. History Talk 0. Main article: Axis Chemicals. Categories Locations Companies. Universal Conquest Wiki. The 10 most popular stories of the day, delivered at 5pm UK time.
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Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it A Deadly Education. Supporters only Letter from the Editor: Feast and famine The only thing worse than not enough games is too many of them. Or is it? Comments 22 Comments for this article are now closed. Thanks for taking part! Batman located him and invades the complex, where he faced off against the Arkham Knight for the first time. Batman managed to stop Scarecrow from executing his plan by reducing the blast radius of the toxin, but was trapped by the villain inside the building, which was set to implode.
While Batman managed to escape in the Batmobile at the last minute, he was badly infected by the Fear Toxin when the self-destruction process began. It was currently called the Ace Chemical Processing Plant.
Arkham Wiki Explore. Suicide Squad. Metropolis More to come Batman: Arkham. Get back into the Batmobile and use the newly placed ramp to jump across to the other side. Head right and into the next area to engage several tanks.
Take them down, then use the Power Winch to break the pipe attached to the building. Exit the Batmobile and grapple just above where you pulled out the pipe to enter through the windows here. Take down the enemies inside, then move to the pipe in the corner of the room and access the Explosive Gel from your gadgets menu. Spray the gel on broken rubble to the right of the pipe, then back away and detonate it. Head through the opening and to the left, then detonate more gel where the ground is cracked.
Drop down and access the panel near the doorway away from the gas , then use more explosive gel on the cracked wall on the opposite side. Detonate the wall, then remotely control the Batmobile and use the Power Winch to remove the pipe. Now that the gas has been cleared, head down the hallway and crouch to get through the partially closed door. Access the breaker panel on the far side of the hall to open the gate, then use the 60mm Cannon on the Batmobile to break through the cracked wall and reveal the elevator cables.
Use the Power Winch on the cables, then back up in the Batmobile until the elevator is visible in the shaft. Crouch into the elevator, then use remote access to control the Batmobile and lower the elevator again move forward. Exit the elevator and move into the hallway ahead. Grapple into the area just above and then crouch to continue into the next room.
Remove the grate to the left then move over to the one of the two grates ahead. Use Detective Mode if you have trouble finding them. Use a Multi-Takedown to clear the room, then speak with the employee. Head back to the elevator and use the Batmobile to raise it again. As soon as you're out of the elevator you must engage the helicopter above.
Once all the tanks are down you need to continue to avoid fire and missiles from the helicopter while shooting it down. When it gets down to approximately 50 percent health, it fires a barrage of locked on missiles. They don't move fast, but you need to shoot them down before they reach you. Destroy the helicopter and look toward the southeast corner of the area to see an opening.
You can't get the Batmobile through here just yet. Move the Batmobile into position on the platform directly in front of the opening, then climb up as Batman and press the button to raise the lift so the Batmobile can continue.
Drop down into the area by the entrance and use the Afterburner to jump the gap and deliver the worker to Gordon on the other side. Jump back across and head up to the next level like you did before. Once you get to the upper level, do not take the ramp you lowered earlier. Instead, head through the railing to the north and drop down onto the road below as you head toward the final worker.
Work around to the far side of the building to find the entrance, then use the Power Winch to pull down the door. Ignore the pipes along the side of the road because the Batmobile goes right through them. Take out the enemies inside, then head around the side to open the door that leads into the room with the worker.
After a cut scene, access the remote Batmobile and take out the enemies here. Free the worker, then head back out to Gordon. Head back across the ramp and into the plant, then use the 60mm Cannon to blow a hole where the wall is highlighted above. Make your way around the corner and use the ramp you lowered earlier to jump across. Now turn around and use the Afterburner to fly the Batmobile down into the hole you just created.
Take down the two tanks around the corner, then head to the end of the tunnel. Get out of the Batmobile and grapple to the top, then across to the next grapple point. After checking out the enemies below, look to the left to see another grapple point that leads directly into a grate.
Drop down below the floor and position yourself right behind the two enemies. Wait for the red light of sentry to pass, then use a Multi-Takedown and quickly get back into the grate. Access the panel on the wall to lower the door so the Batmobile can access the area, then continue down the tunnel.
When you reach the next door, grapple up to the top, then drop down into the area below. Crouch and carefully approach the enemies ahead. You need to take them all down, which is much easier if you start the fight with a Multi-Takedown, but you can't do that unless you sneak up on them and use it as soon as you're prompted.
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